Skip to main content

Making games

How to design a great tutorial
Academy

How to design a great tutorial

A quartet of experienced developers share lessons and discuss what makes an enjoyable introduction to your game
The five pillars of emergent gameplay
Academy

The five pillars of emergent gameplay

TinyBuild CEO Alex Nichiporchik shares advice on how to keep players invested in your game without making a 100-hour epic
How to create engaging open worlds
Academy

How to create engaging open worlds

Vasiliy Skobelev, lead level designer at My.Games' studio Pixonic, shares his tips on how to make interesting open worlds and understand the different types of game levels
How to design autistic-friendly games
Academy

How to design autistic-friendly games

We talk to Changingday's founders Nick and Alison Lang about the making of Blinnk and the Vacuum of Space, a VR title made with autistic players in mind