News Clash of Clans sees first year-over-year revenue increase since 2015 Sensor Tower: Supercell's leading game brought in $722m in 2019, in part thanks to new "Gold Pass" Jan. 8, 2020 Rebekah Valentine
News Brawl Stars brought in $422m in its first year Sensor Tower: Supercell's multiplayer arena brought in $94m in South Korea alone Dec. 17, 2019 Rebekah Valentine 1 comment
News Bunch raises $3.85m toward development, expanded partnerships Supercell, Tencent, and Riot Games among investors in mobile game chat and party app Nov. 20, 2019 Rebekah Valentine
News Supercell shuts down Rush Wars after three months of beta PvP strategy title cancelled due to "repetitive" nature, concerns about longevity Nov. 5, 2019 Rebekah Valentine
News Tencent takes majority control over Supercell World's largest game company increases stake in consortium which owns Finnish mobile developer Oct. 23, 2019 Ivy Taylor 2 comments
News Supercell invests €3.4m in Swedish startup Luau Games Malmö-based mobile dev was started by art directors from King May 8, 2019 Matthew Handrahan
News Finnish games industry employed over 3,000, brought in over $2b in 2018 Employment shows steady increase over last two years, though the number of companies is dropping April 17, 2019 Rebekah Valentine
News Brawl Stars made $150m in its first three months Supercell's newest game has also passed 75 million installs, biggest audience is US March 13, 2019 James Batchelor
News Supercell revenue down second year in a row as titles reach revenue milestones CEO Ilkka Paananen remains optimistic, outlines plan for studio to become carbon-neutral in 2019 Feb. 12, 2019 Rebekah Valentine
Feature Success and sustainability at Supercell DLC: The Finnish studio's developers discuss how they keep games thriving for years, and CEO Ilkka Paananen shares his philosophy on crunch Jan. 16, 2019 Rebekah Valentine
Feature From forum post to feature update: Supercell's community connection How the Brawl Stars studio hopes to continue its "two-way street" partnership with content creators and game communities Jan. 10, 2019 Rebekah Valentine
Feature Supercell's killed games: Celebrating lessons, not failures With only five full launches in nearly 10 years, Supercell's numerous cancelled titles serve as groundwork for future success Jan. 9, 2019 Rebekah Valentine
Feature What happens when you turn a studio upside down? How everyone at Supercell, from new developers to CEO Ilkka Paananen, ensures the "creative people are running the show" at the studio behind Brawl Stars Jan. 8, 2019 Rebekah Valentine
News Apptopia: Brawl Stars brings in $5.1 million in its first week For comparison, Clash Royale brought in $22 million in its comparable period Dec. 19, 2018 Rebekah Valentine
News Supercell opening new coding school (without teachers or classes) UPDATE: Hive Helsinki addresses concerns over ageism after limiting applications to 18 to 30-year-olds Dec. 7, 2018 James Batchelor
News Supercell invests €5m in Apple Watch dev Everywear Games Clash of Clans studio supports fellow Finnish games firm as it shifts towards mobile Nov. 16, 2018 James Batchelor
News Supercell becomes first publisher to operate two multi-billion-dollar mobile games Clash Royale breaks $2 billion lifetime revenue July 11, 2018 Ivy Taylor
News Clash of Clans iOS players have spent over $4 billion Popular mobile strategy game is the highest grossing iOS title over last nine years July 3, 2018 Rebekah Valentine
News Supercell acquires minority stake in Redemption Games $5 million investment is Supercell's first outside of Europe June 7, 2018 Matthew Handrahan
Feature Supercell: Meet the industry's "least powerful CEO" Ilkka Paananen on the value of leaving power in the hands of developers, and Supercell's ambition to create a "truly global" mobile hit May 4, 2018 Matthew Handrahan
News World's largest esports organisations sign up for Clash Royale League 36 teams from North America, Europe, Asia, and Latin America to compete in $1 million World Final April 3, 2018 Ivy Taylor
Feature Supercell sales, earnings down in 2017 Clash Royale studio posts lowest numbers in three years, still brings in $810 million profit on more than $2 billion in revenue Feb. 14, 2018 Brendan Sinclair
News Supercell CEO hands over control to 15-year-old girl for the day Clash of Clans developer takes part in International Day of the Girl campaign Oct. 12, 2017 Ivy Taylor 1 comment
News Supercell revenues flat, but profits up to €917m as Royale soars Paananen acknowledges challenges posed by Pokemon Go Feb. 16, 2017 Dan Pearson
News Iranian government blocks access to Clash of Clans An official committee backed restrictions based on fear that Supercell's game could incite tribal conflict Jan. 3, 2017 Matthew Handrahan